Biannual Update
[March 14, 2017]  9:48 PM

Normal excuses.  College.  Busy on game.  I’m always active on Twitter.

Today’s update is, the first Crap Game Compilation was removed from Newgrounds pretty recently, because Newgrounds has been cracking down on content containing copyrighted music.  Crap Game Compilation used an excerpt of “Yellow Submarine” by The Beatles.  I’d been meaning to upload the game to my site so that it would still be playable online, but I didn’t want to do so without replacing the audio, so I made a bad cover this afternoon, and now you can play the game again here.

It’s been sort of a “catch-up” day, and I have several things I need to do.  But once I’m done, I’m considering making a video about a topic that’s been on my mind lately, which would go up on my YouTube channel.

To be honest, I generally haven’t had as much fun making games or animations as I did when I first started.  I’ve still been motivated to work, just not inspired enough to really do much with my motivation.  There has been a lot of talk from YouTubers lately about forcing positivity, or otherwise forcing content that they feel will be most satisfying for others, and I think over the past few years, I’ve been suffering symptoms of that, just in a way I haven’t noticed.  Now I’ve developed a new mentality that is already serving to be very helpful to me.  Hopefully I’ll be able to discuss it in more detail soon.

So yeah that’s it.

- Jonochrome


Boxes
[August 19, 2016]  2:09 PM

If you’ve seen any of my tweets for the past week or two, you’d know that my parents and I have been moving into a new house, which meant a lot of heavy-lifting of furniture and countless boxes packed with paraphernalia, along with many long hours of driving.  Now the most frustrating part of the process is over, and the bulk of what remains is unpacking and organizing all the stuff in the boxes scattered throughout our new home.  I think it’s a grand improvement over where we’ve been living for the past decade.

Part of the reason for moving is that it gives me the a chance to go to a university where I’ll be able to finish getting my degree, which used to be in fine arts, but now I can major in animation, more in line with my style of work.

I’m hoping to get back on track with my large-scale platformer soon, which still has no official name and is just being called Project Comet for now.  Here’s a screenshot that will probably be a fair bit more detailed by the time the game is done in the year 2216.

cometshot1

- Jonochrome


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